Feb 06, 2007, 10:00 PM // 22:00
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#41
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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so very /not signed. Overpowered skills lead to gimmicky, cookie-cutter builds no matter what hemisphere of the game you prefer. Seeing as PvP players face each other instead of static monsters, it's not surprising they come up with new exploits most often. In the name of creativity, continue the nerfs!
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Feb 06, 2007, 11:18 PM // 23:18
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#42
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by freekedoutfish
It does effect PvE in more ways then farming and SF is a perfect example. I can understand how its over-powered in PvP if you get a SF elemental team using it in combination. But in PvE is a god send.
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This is an example of the problem.
Whenever possible, for most areas my hench/hero setup is always 1 MM and 2 SF eles, devona, cynn, and 2 healers. SF ele may consist of one N/E powered by soul reaping if I don't grab sousuke. I don't bother with more than 1 tank because single target damage generally sucks. If I can get someone to come along with me, we'll usually try to add at least one more SF ele. Or, I might add morghan as a ToF tank in hard areas to complement the SF eles. SF is also the cornerstone of damage in 8-man DoA.
Despite all of this, I never ever see people calling for nerfs for PvE reasons. Even if Anet for example was modifying skills based on PvE abuse, fans will always explain it in terms of PvP when possible, because no-one either sees or cares that SF is just as rediculous if not even more so in PvE. (MMs are a whole 'nother issue...)
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Feb 07, 2007, 10:09 AM // 10:09
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#43
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They could increase the level limit for PvP only, making it possible to get rank 12 to all attributes in PvE only, XD. Or even increasing the maximum possible attribute points from 12 to 20 in PvE, XD.
Entering a PvP outpost would 'tune down' your level to 20, andd make the attributes reset to 0, so you'll have to put a PvP Template on, XD.
That would SURELY make PvE characters stronger without changing how PvP work and keeping the PvP changes, XDDDD.
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Feb 07, 2007, 11:01 AM // 11:01
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#44
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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yep, make PvE chars stronger, then people whine how easy PvE is. Allow lvl 20 atrributes in PvE, then see all of our newer players look totally (and justifiably) mystified when their attribute allocation changes depending where they are - further intensifying the gulf between PvE/PvP.
yep, lovely idea.
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